![]() ![]() It's just sort of there for plot convenience and doesn't lead to anything interesting or exciting. ![]() It's useful in combat but you never get to do anything with it narratively or on a scale of the making it rain or building these cool underground sanctuaries like the guardians did. By the end you are entrusted with the guardianship of the remaining stores, but are never able to do anything particularly whizz-bang with it. But the whole series of trials never gets you any better understanding of it aside from the naughty way one particular person used it for, or any particular training with it beyond the stuff you are seemingly instinctively able to do with it. Just as one example, the ancient magic itself: you gain access to it early on, and gain an increased capacity for it as you do the ancient magic ruins. And, obviously, gleaned from an unethical source.Ī lot of stuff leads absolutely nowhere. The guardians seem to think its some kind of existential threat, but we never see anything particularly threatening about it, other than it is colored RED. Is this shit that Isidora leeched out of peoples hearts really any more dangerous than any other kind of magic? It's never made clear, the only real problem with it we encounter is that the bad guys get their hands on some when without it, they'd be relatively (magically) powerless. The goblin rebellion is the only real threat, and the power and danger of the ancient magic is never really made any more clear than in the first couple of hours. It had some good set pieces and fights but it's also extremely underbaked, like a lot of things in the game. ![]()
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